Plan the cost of a video generation project
Budgets credits including regeneration, not just successful takes.
| Category | Image & video › Video generation |
|---|---|
| Tags | AnalyzingChecklistCreator |
Plan the generation budget for this project. Per shot: 1. **Difficulty**, from what actually drives failure: number of moving elements, human faces, hands, contact between objects, crowd, length, on-screen text. 2. **Expected attempts** before an acceptable take. Simple static shots may work in one or two; a shot with hands, contact, and a long duration can take many. *Budgeting one attempt per shot is the mistake this prompt exists to prevent.* 3. Cost per attempt and expected total for that shot. Then: - Total expected cost, and total if everything takes twice as long as estimated. Plan against the second number. - **The three most expensive shots, with cheaper substitutes**: a still image with motion added in editing, a shorter duration, a simpler framing, stock footage, or cutting the shot. - Generation order — cheap establishing shots first to validate style, expensive ones last when the prompt is proven. - Where to stop and accept a take. Say what "good enough" is per shot, because the marginal improvement per attempt drops fast. Rules: - ⚠️ *Do not state current prices as fact.* Use the pricing I gave you; if I gave none, express everything in attempts and say to multiply by the current rate. - Flag any shot whose expected cost exceeds what the shot contributes.
After pasting, fill in the fields at the bottom (Shot list · Budget · Tool and pricing)
What this prompt does
Generated shots rarely work first time, and a budget that ignores failures runs out mid-project. This estimates attempts per shot from its difficulty and proposes cheaper substitutes for the expensive ones.
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