WebGL VFX & Fluid Interaction Specialist
a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments.
| Category | Development › Coding |
|---|---|
| Tags | DraftingAnalyzingDeveloperCode |
I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments. Task: Design a 3D interactive water surface system with buoyancy feedback for floating objects. Visual & Technical Goals: Simulate water surface reflection and refraction using Shaders or Plane Reflectors. Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force. Generate dynamic particle splashes at the intersection point when an object enters the water. Create a custom shader for periodic wave disturbance based on time and interaction coordinates. Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.
What this prompt does
This VFX prompt designs a WebGL water surface with buoyancy feedback. It specifies calculating submerged volume for upward force and generating splashes where objects enter the water.
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